On Letting Characters Be Smart

Last night I was reading a good book, quite absorbed as it ramped up toward the climax, when certain telltale signs began to appear.

“Aaaand here’s the part where we fail to share crucial information for no good reason,” I thought. And sure enough, there it was.

Now, this was a great book I really enjoyed, and it wasn’t so glaring a failure of motivation that it spoiled things for me. But it got me thinking about all the classic cases of authors making characters do dumb things to drive the plot along: not sharing important information, making bad decisions, trusting people who are obviously evil, not figuring out things that are glaringly obvious to the reader… all writing sins of which I’m not innocent, mind you, and easy traps to fall into.

Of course, characters can and should do dumb things when it makes sense for them to do so. If characters never made mistakes or bad choices, what would we write about? But their errors need to spring from the character’s particular flaws or the forces that drive them—or at least from a plausible moment of confusion, panic, or weakness. Not solely from the author’s desire to push the plot in a certain direction.

The thing is, most of the time The Dumb isn’t even necessary. In the book I was reading last night, the character really didn’t need to hold back the key information to make the plot work. The problems she was facing were big enough that the people she could have told couldn’t have fixed them, and the plot could have played out pretty much the same. There was no reason not to let her be smart.

Some of my favorite books feature characters who are smarter than me about the plot. THE WESTING GAME is one of the most awesome middle grade books of all time, and part of the reason I loved it as a kid and love it now is that Turtle is razor-sharp smart. Sherlock Holmes also regularly figures out things before the reader does, and it certainly never hurt his appeal.

There’s plenty that can go wrong to thwart even a character who’s being smart. By all means, throw obstacles into their paths to keep them from sharing that crucial secret. Put pressures on them that force them to make choices they know they’ll regret. Let their own drives and beliefs blind them to the truth. But when your character is being oblivious or doing something less than brilliant, ask yourself these two questions:

Is this decision coming from the character, or from my plot outline?

What would happen if they did the smart thing instead?

I’ve been surprised at the interesting directions the latter question can take me. Sometimes I can even land my characters in more trouble than they’d find by plunging ahead on the Path of Dumb I’d originally laid out for them.

Published by Melissa Caruso

Fantasy author of the Swords & Fire trilogy: THE TETHERED MAGE (Orbit, 2017), THE DEFIANT HEIR (Orbit, 2018), and THE UNBOUND EMPIRE (Orbit, 2019), as well as the Rooks and Ruin trilogy, beginning with THE OBSIDIAN TOWER (Orbit, 2020). Melissa's debut, THE TETHERED MAGE, was shortlisted for the Gemmell Morningstar Award in 2017. Melissa loves tea, adventure, and the great outdoors, and has been known to swordfight in ballgowns. She lives in Massachusetts with her husband, two superlative daughters, and assorted pets. Represented by Naomi Davis of BookEnds.

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